PSTC: The PlayStation VR – A Few Months Later

The virtual reality trend has started popping up ever since the announcement of the Oculus Rift but nothing has been truly affordable. That is until Sony’s answer to the PC powerhouses.

It’s been three months since the initial launch of Sony’s PlayStation Virtual Reality headset and demand is still high. Launching in just the headset itself and a bundle that includes the game “PlayStation VR Worlds,” a PlayStation Camera and two PlayStation Move Controllers.

The camera is required for the VR headset to work to be able to track head movements with the front facing blue lights on the headset. The PlayStation move controllers are similar to the Nintendo Wii remotes but are not necessary for all VR games or to even use the headset.

The headset uses OLED to produce a 960×1080 display per eye. While this isn’t going to be crystal clear HD like some are used to, it does a pretty good job of looking clear and there seems to be little to no screen tearing while using it.

It comes with a separate processor that is fairly small and rests on top of the system. The headset plugs into this.

The best part is that there is an on/off switch on the headset, which allows for everything to remain plugged in for easy switch between standard TV and the VR headset.

The headset fits comfortably over glasses but I found that extended wear would give a bit of headache. It also gets very warm while wearing since the headset has foam pads that form a seal on the wearer’s head to prevent light from bleeding in and affecting the immersion.

It’s very realistic when wearing the headset and entirely possibly someone may get motion sickness while using, so buyer beware; if you can’t handle car rides, this is not for you.

There are two main types of games: ones that require motion controls and ones that just put you in a 3D environment while using a standard PlayStation 4 Remote. The ‘sit down and use a standard controller’ type-games seem to be a bit more polished in terms of game-play, steady frame rates and general content.

The price point on most of the VR games is a bit ridiculous for how little content some of them have, but the development process is most likely a lot more intense so the price will reflect that. In a year or two, as virtual reality becomes common and accessible for developers, there will most likely be a fair price drop or the content will at least match the higher price point. Hopefully.

While not a necessity for anyone by any means, the PlayStation Virtual Reality headset is a strong stepping-stone in the future of gaming and with the release of “Resident Evil 7” and how well it plays in virtual reality, I’m sure we will see even more AAA games not only having companion VR pieces but full blow integration.